Sims 2 castaway strategy




















To keep the sims sane, the player is set out a series of goals from different books the player can find on different parts of the island and the other three islands. The player's last goal is to send an SOS or build a sea worthy boat and get rescued by a cruise ship. At the end of the game the player is shown a second picture slideshow this one not on a phone of one of the sims's life back in civilization.

The sim does not look happy with all the bills that have piled up. Now the player has chance to finish the game or continue island life. Namespaces Page Discussion. To find all the latest cheats, guides, hints and tips, visit CheatCodes. Check PlayStation 2 cheats for this game Check Wii cheats for this game. Introduction and Copyright 2. History and Updates 3. Gameplay 4. Feelgood c Second Castaway - Ms.

Characters 6. Collection 7. Introduction I personally am an avid fan of survival games having played and finally beaten Lost in Blue and Lost in Blue 2. Once this one came out I got began to play and got addicted. It's probably about time I contributed to the walkthrough scene anyway. It'll take some time for this FAQ to be completed though, seeing as I have exams and common tests still coming up for me.

So please bear with the constant missing gaps here and there, and feel free to e-mail me should you think I've missed out anything here. Note that GameFAQs will have the most updated version of my walkthrough at all times, as I'm mainly operatin from there.

Copyright This belongs to Christie Chiu c Users who want to use this guide and post something up from anything belonging to it, please give me some credit. Unfortunately, I shall no longer be accepting any more requests to post this walkthrough up on websites. I do believe I have enough websites to update, and I am kind of forgetful.

I do apologize for this latest development. Still, I do not allow anyone to post this up on their websites or even quote it without citing its source aka ME. I'd most likely blow up like a volcano when I'll see this.

Credit for Collection also added even though I haven't updated it yet. Added tradeable items section to the character's area. You can now find your missing map piece location there too. Just came back from Tokyo. Added two more sections and updated the FAQ section. Also modified how the pufferfish looks - it's brown with teeth.

At work on the lists on collections as well, and proof read my entire thing. Modified the error - check "Errands for the Seamstress" for more details. Added one more section to the collection area. Added Chef Butcher's story. The wavy lines down there are meant to represent waves and an island. Finally finished the collection, and will add the stats and the areas later. Sorry I haven't been active lately as I have a lot of work. Changed the Copyright section - please take a look.

It does concern you. Gameplay The gameplay in The Sims 2: Castaway is simple: you have a total of six different motive bars: hunger, energy, social, comfort, hygiene and bladder. Yes, bladder. You also have a survival guide at the top left of your screen. It's the little pale blue book with a cool-looking logo on it. Tap on it to eat it brings up the eat screen pretty automatically The tabs are all pretty self explanatory, including food, objects, templates, clothes, relationships, inspiration and ideas, and the map.

Out of all of them, the most useful one is the map tab - the one with a compass icon on it. It brings up a map of all the places you've visited. Tap the orange icon on where you want to visit and voila!

You're there. Very handy thing, and I spent the entire first few weeks walking about like an idiot. Can you believe it? Walkthrough Note: This guide is a general one, and you don't strictly need to actually adhere to what this guide says and does.

This is not something like a set of rules and laws, but a guide for you to follow. But if you feel more comfortable following the guide, then by all means do so.

The directions of left and right are more or less like the way you face the DS screen, not you with your back to the DS screen. Just bear that in mind as you read this guide. The screen changes to blue ah, glorious blue and you are entertained with a visual diary of how exactly our poor protagonist ended up on the deserted island.

Upon the start of the game, we seen a blinking lightbulb at the very top of the screen. You may tap on it and check out on what our game has to say. Turns out it's teaching us how to walk and move about. Head a bit to the left of the screen and you'll see our first ever fruit - a watermelon, which originated from Africa. But that's not the point of this, so we'll move on. Feed your poor Sim and they'll have restored around 50 pts of your hunger. Oh, joy. You won't see these for a while.

See the arrow on the floor? Tap it, and you'll be transported to another screen with bits of debris and stuff. Pick them up and build a shelter with them. It's simple, nothing fancy, made of palm and driftwood. You don't get much sleep with them either, but we'll have to make do.

After taking a brief nap,tap the left arrow at the furthest part of the screen and you should be able to see a coconut tree. The game then proceeds to instruct you to shake it. This little beauty fills up 13 pts of your hunger meter.

Not much, but as you move around on the island, you'll find waaay more coconuts and soon you'll start to appreciate how much coconuts can save your life. There's something called a crafting rock there, and at that place you'll be able to craft whatever you like. Very handy. Tap the next arrow to take yourself to the next area. You'll see a big rock there. Tap on it, and it should bring up two options: "Examine" or "Hunt for Bugs". Yes, bugs. Tap on the "Hunt for Bugs" option and immediately you shall come across the very first mini-game in Castaway.

Relatively straightforward and simple: squish as many escaping bugs as possible with your stylus, which in turn become coloured splatches once you have successfully squished them. In fact, if you do manage to squish all the bugs, a few rather rare ones will come up, such as the fuschia, jade and blue bug.

All of these are essential in later stages, so I suggest that you try your best and squish all of them. For now, they are just food. Really icky food that takes off some 15 or 10 points off your hygiene and comfort meter, so it's not really recommended for you to feed them this foodstuff unless absolutely necessary.

Of course, it's your choice. There's also a stream in the same area where you can take a bath in and fill up your hygiene meter.

The sea also serves more of less the same purpose, but you won't really fill up that much until you see the real bathing area. But that's for later. Once you've had your fill of bug-squishing fun, go another few screens across until you reach a dead end with a rock.

Tap on the rock and choose "Examine". At this point, you're stuck with just the coastline, but never fear, there's a lot more to be found around the coast. Go back to the area where your shelter is. Preferably, bring up the surivival guide and tap the compass. You'll be given an entire map, marked with the locations which you've visited.

Tap the green square and instantly you'll be taken to your shelter. We call this island teleportation. There's an arrow to the north which you might have already discovered. There you'll find sticks and So that area's cordoned off for now. There's a stone or two that you can pick up too. Head back to your shelter and start a little fire, though fortunately, even if it goes out, you'll still be able to sleep. Throughout the entire journey, feel free to take as many naps as you like.

I must warn you, sometimes sleeping doesn't necessarily fill up your energy meter all the time though. Keep eating your way all this time. By the 2nd or 3rd day, you'll see bushes with fruit on them. Tap on them to bring up mainly three options for now: "Examine", "Forage" or "Use". For some plants, you can only examine them, as they are withered and don't produce, and hence you can't "forage" them.

That will be taken care of later. Tap on "Use", and you'll find that your Sim uses these bushes as a toilet. This will fill up your "Bladder" meter - but your "Hygiene" meter will drop drastically. Very drastically. Head to the freshwater stream and wash immediately, or risk one very pessimistic and gloomy sim. Now, head to the second-last area to the right of the coastline. You'll see some gnarled wood and another coconut tree.

Shake it should there be any fruit. The gnarled wood is very useful for an easel later on where you paint with crushed beetles. There's another arrow down there at the very edge at the south of the beach. Tap that area and you'll find your Sim swimming in a sea.

Here, you can dive, OR alternatively, click on the other arrow to head to the remains of your poor sunken ship and pick up an anchor there. You're done with the ship for now. Later on, once you obtain a small metal pole, you can use it to craft a crowbar and open the door tap around at the gray door with two circles on it.

You should get "Examine" first. After you've gotten the crowbar, you can "Open" the door. There's a crate inside containing all sorts of festive goodies. You can open it three times to complete your collection. Back to the place where you Sim was swimming. At this diving spot you can find Pink Murex, which is essential for later quests, and coral and shells.

But that's all up to you. Look hard on the beach once you get back. See the three rocks? You'll need around five per rock to make an SOS signal.

Unfortunately, instead of doing the logical thing and dropping down to rescue your stranded sim on the island, the people who pass by drop all sorts of stuff at the area, including a nice slab of meat.

That's handy, and remember to check back to the area everyday. Now, remember where you were washed up? Head to the to the right of the beach and find a water bottle there. Pick it up, and feel free to fill it up at the freshwater stream. Rest up, eat up, and get ready for your next adventure.

You should see red fruit on it. Forage for some funny looking red fruit called Sparkleberry. Your sim will also notice that a rock's fallen down, and now you can officially explore a new area. Climb up the rock face and come to Pick up the twigs on the left of the screen and forage for some more food, aka tomatoes. Proceed to the other area with the arrow. In the next screen, you'll see a woman lying on her very well made shelter I'm seeing green here with a pestle next to her.

Tap her and select "Greet". You'll see what exactly went wrong with her - she's a doctor and she's too ill to go out and grab the medicine. So the task falls to you, au naturelle.

She'll ask for a catfish, and give you your harpoon. Head back down the cliff face and tap the sea. This time, you'll see a third item come up: namely spear fishing. Tap that option and you'll see play your first bout of spearing. This game is straightforward, but tricky when it comes to spearing the fish. My advice to you is that you better aim for the head of the fish, and watch their swimming pattern.

The catfish is very recognizable. It's got white funny looking tusks protruding out of it's mouth and looks like a green carp. Get a few of them, and you shouldn't really go wrong with it. Go back to the doctor the survival guide map is faster and give her the catfish with the option "deliver items". She'll mash up the carp.

Tap "Offer help" yet again and this time, she'll ask for some berries. Now remember the berries you picked off from below the cliff face? Those are the berries she wants. If you don't have them, backtrack down and forage for them. Give her what she wants and she'll crush the berries all over again. Offer help again and she'll want Yes, the bottle that you refilled at the freshwater stream?

That's the one. So give her the bottle, and she'll mix it up with her catfish-sparkleberry paste From this point onwards, you'll be able to trade with her, and as time goes by, more and more items will be added to her trading list.

Feelgood also has the hammer handle that you need to make a hammer. You'll also receive a piece of metal. Now that is essential for the hatchet you'll be crafting soon. After performing the good deed, go back to where you were washed up and open the crate.

At some point, you will receive a stick with a loop. That should be the handle for your hatchet. Craft your hatchet at the crafting rock, rest and eat, and you're ready for the next area Once you've gotten that then you can craft your hatchet.

Hopefully you haven't used the twigs from last time's adventure, because you'll be needing it for this time. Remember the thick vines that hung like a tapestry? Well, it's time to chop it down. Go all the way to the end of the path and tap on the tapestry. You should see another new option called "Remove". Tap on the option and your sim should automatically start hacking away at the growth. This will open up a new area. Tap on the arrow. Well, what do we have here? Another castaway.

This one's called Ms. Be a good and kind citizen - cough - I mean fellow castaway and offer your help to her. She wants to revive the banana plant close to her shelter, and needs your help. At this, you'll receive another template - this time for a water carrier that acts like a watering can.

If you like, you can hang around a bit and you'll see Weeder whipping out a watering can and watering her plots of plants. Oh, the irony. Anyway, you should see the poor neglected plant. It's to the left of her shelter. Tap on it, and examine it to confirm it's the banana plant. Now, see the arrow next to the banana plant? Tap that to go to the next area and What do you have?

Ah, paradise! Just to let you know, this pool restores THE highest hygiene I've ever seen so far, so you might want to keep your map out and tap there for the quickest way to get to keep your hygiene up Check out the stone at the northern part of the screen, and you'll acquire the ability to make a grappling hook. Remember the anchor you got? Once you get the rope template refer to the FAQ section , you'll be able to craft a grappling hook, and yet again another area comes up.

That area, once you climb up, doesn't really have much to it. Just a coconut tree and a tuning fork. There's also a funny little stick there, and the description reads something involving a rescue team. Hmm, is that a hint? Head back to the crafting rock via map. Tap on it, and you'll see a funny looking halved coconut on a stick. That, my friend, is your water carrier.

Sea water doesn't work. Now go back to the banana plant and water it, doing so every day, until it finally yields and gives fruit. Shake the banana off the tree and hand it over to Ms. That's one quest done.

Head over to Chef Butcher's area elaborated in the next section and finish his chilli and Peach Quest. Once you're done, go back to Ms. Weeder and offer help to her again. This time, she'll complain about her plants dying and needing a cure.

Oh, goodie, time to be Superman again. Trek back to Dr. Feelgood hopefully, you've kept up a good relationship and tap on her. Tap the option "Ask for help" and you'll explain to her what Ms. Weeder needs. Feelgood will then agree to help you out, but she needs some bugs. Crushed bugs. Comfort Unlocked by: Sitting down Improved by: Obtaining nicer furniture. Music, games, talking, etc. Unfortunately, a storm hits no one checked the weather?

All six of you are washed up on a tropical island somewhere in the middle of the ocean. You the captain must start a new life from scratch. Upon arriving you will receive your first survival tutorial book entitled "Moneywell's Big Book of Survival". How convenient. It comes with a series of goals that you'll need to complete if you have any hope of uniting your crew members.

One important thing to remember as you begin life on First Beach is that you should collect or identify everything you see. Do so using Driftwood. Run over to the ocean to find an area where the fish are swimming. When one jumps out of the water, stab it with the spear. Head over to the fire pit and choose the "cook meal" option.

Book 1, Section 1, Goal 3: Explore the Jungle Explore the thorny plants along the path to the middle of the jungle. Easy enough, no? Book 1, Section 1, Goal 4: Make a Shelter All you need is a roof, which you can find under the "Plans" tab in the menu. At this point, you can head into the Deep Jungle. Proceed down the path to Pier Beach after collecting the hieroglyph.

There are a few things that you can do here. Inspect the Ancient Pier to reveal the fact that there is another island. You should also unlock the Comfort and Fun motives. To figure out how to do that, see the motives section of this guide. Construct a roof and assemble a cot to keep your sim out of the elements. You should also notice a few chimpanzees on Pier Beach. This will unlock your Social motive. Keep interacting with it to achieve the friend status.

When one appears carrying a leaf-covered packet, accept it to complete this goal. This is the only way that you can obtain a certain part of the treasure map.

Easy enough. You should have at least one bed plan at this point. If you do not have a table plan I can't remember if you start with one or not then wait until you do. Book 2, Section 2, Goal 4: Craft a Shirt If you have the materials you need, you can do this at the work bench. Do this by the Ancient Pier. Wait until you have explored Shipwreck Lagoon before you do this so that you don't have to come back. You will need lots of Energy for this.

West Beach to be more specific. This will reveal the Hygiene motive, which is easy to keep in check especially as you progress in the game. Book 1, Section 2: Goal 2: Befriend a Crewmate You went on a pleasure cruise with them and you aren't friends already? Engage in positive, light-hearted social interaction for a little bit until you achieve the friend status. Book 1, Section 2, Goal 3: Invite Sim to Join Tribe Once that sim is your friend, invite them to your tribe so that you'll be able to control more than one player.

Click the switch icon on the bottom of the screen in order to alternate between them. Book 1, Section 2, Goal 4: Find all Crewmates You will meet the rest of your sims in random locations throughout your adventure.

You don't have to put forward any extra effort into finding them. Don't worry. You will come across them. After you have done this, establish a home by building the Home Tiki near your fire pit.

You can assign tasks for your Sims to accomplish while you're not controlling them. Locate the Conch shell as well. It is useful for gathering your sims. This revelas the Room motive. Locate it and go inside. Obsidian can't be harvested until you have a hammer. You can use a bamboo crafting bench in order to assemble one later. You'll come across an Ancient Door that you won't be able to unlock yet. Once you're satisfied with what you have done here, head through the Steep Passage.

Like with rafting, you are going to need quite a bit of energy to make it through. You will emerge in the Skull Rock Jungle.

Explore the plains until you see the giant chasm. To cross it, you are going to have to build a bridge using 10 Soft Wood, 10 Rope and 25 Bamboo. You can also "Explore" the chasm if you have enough Body attributes. You meet your second missing crew member in the West River Plains. Use the same technique you used to befriend your first crewmate and induct him or her into your tribe.

You can construct a fire pit and Home Tiki here if you wish to assign jobs to each sim. Set it up in an area where there are a lot of chickens. Leave and come back later to see if your labor has paid off.

Build a chicken coop to domesticate your new pet. It comes in handy for producing eggs. Book 3, Section 2, Goal 2: Hunt a Boar There are a few boas on Airplane Island but it may be necessary to wait until you've reached the third island before you catch one.

If you find one here, follow it around for a little while. Don't let it leave the area. Do whatever you can to get it to charge you. If you have a large number of attributes in the Body category, you'll be able to defeat it and gather a number of useful resources. Remember that boars can also be found near gardens or food scraps that you leave around. Book 4, Section 1, Goal 3: Collect an Egg We haven't covered the first two goals yet, but you should just complete this one while you have your chicken coop.

Select the "Serenade" prompt on your chickens to coax them into laying eggs. I don't think there is a limit to how many times you can do this. Harvest them afterwards. Book 4, Section 1, Goal 1: Plant a Crop Hopefully you have been collecting the ashes from fire pits throughout the game. It takes anywhere from ten to twenty minutes. You may need to try different spots if nothing comes up. After you are done here, build a rope bridge to access the East River Plains.

I think you can also proceed through the canyon to get there.



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