Magic bowl electronic bowling game




















Bring the fun and excitement of the bowling alley right to your home! Its hardboard play surface and break-resistant Lexan ball launcher accurately recreates the You'll want to strike out with this table top bowling game.

Get 2 and charge your own lane fees. This game sports a solid wood frame, pin setter and a durable launcher that sends the ball down the lane. Your quest for a Stores are responsible for providing Bizrate with correct and current prices. So in essence, you add up your total bases plus runs scored after each shuffle to get the total points. It really starts adding up after awhile.

Runs are scored as in regular baseball. You do not make any outs, only 'S' for single, 'D' for double, 'T' for triple, and 'HR' for a home run. If you miss the target area completely, you get no extra bonus, but lose a shot. Usually set for 20 shots per game The puck is returned on a conveyer belt. BG , BG , target. Shuffle Play-Mate, United, s exact date unknown , Flyer. Very similar to United Circus Skee-Ball-Ette , Gottlieb, , one player, skee ball style manikin game.

Length is 11 or 14 foot lengths a 4 foot section could be added to a 14 foot base game to get 18 feet. Ball does not hit pins but instead travels beneath them and hits lane switches. Available only in 7 foot "jumbo" playfield length. Top Hat shuffle alley , United, , six players, Game , Game. Tropics Bowling Alley , United, , lengths from 13, 16, 17, 20 and 24 feet. United Bowling and Shuffle Alleys Chronological. All Bowlers from here on are six player games with score reels. Because United games got more complex, there was less backglass real estate available, so the girls were gone!

Other Brands of Bowling Alleys. Bally alphabetic. Bally Baseball , Bally, s exact date unknown. Strikes and Spares shuffle alley , Bally, , no moving parts, Flyer , Flyer. Game , Game. Note Exhibit Supply also sold a conversion for this game to turn it into a bowling alley ball bowler. Game , Game , Game , Game. All American Basketball , Chicago Coin, , puck bowler with a basketball theme and scoring, backglass animation that shots balls into a basket in the backbox via kickout holes.

Americana shuffle alley , Chicago Coin, Bango , Chicago Coin, A novelty shuffle alley with no pins. Big Strike shuffle alley , Chicago Coin, , game. Bowl-A-Ball , Chicago Coin, , 3" balls. The first roll-down style bowler. Not really a ball bowler, though it does use balls. The balls roll back down the lane and fall into a tray. Note the addition of lighted pins on the alley non-moving, with an added solid red panel infront of the original BG pin lights , and the professionally repainted cabinet but not the backbox.

The background to the backglass is a different color than the above Bowling Alley, so perhaps this update was done by the factory. Bowling Classic shuffle alley , Chicago Coin, date unknown. Slide the puck down the alley just like in bowling, but there are three "zones" for the puck to hit at the back of the alley. As the game is playing, small plastic balls are being lifted inside the backbox, behind the backglass on the right side.

When the balls get to the top of the lift, they are pushed out onto a metal slide that makes them roll down towards the left side of the backglass. The metal slide is made up of three separate metal pieces, each representing one zone on the alley. As the ball is rolling, the player slides the puck and aims for the zone where the ball is currently rolling. When the puck hits the back of the alley, the metal slide is "opened" and the ball drops down like in a pachinko game.

Depending on which hole the ball falls into at the bottom of the window, you get that many points. During the game, the balls continue to cycle through, rolling down the metal ramps. The key is to have good timing to drop the ball just right into the highest scoring hole. Twenty shots per game. Champagne bowling alley , Chicago Coin, Citation shuffle alley , Chicago Coin, Double-Score Shuffle Alley, Chicago Coin, , early shuffle with score reels, strikes score as 30 points, spares score as 20 points, certain frames score double the pin points.

Head , Game. Esquire, Chicago Coin, , BG , game , game. Fleetwood bowling alley , Chicago Coin, , lazy susan swivel score rack, Galaxy shuffle alley , Chicago Coin, Gayety shuffle alley , Chicago Coin, , flyer. Gold Mine shuffle alley , Chicago Coin, Crazy Fruit Boom. Fruit Magic Puzzle. Bubble Spinner Deluxe. Maze Escape Run. Retro Snake Online. You Might Also Like. Bowling 3D Pro - by EivaaGames. Glue the thin piece to the front of the assembly to ensure no components get stuck under your game while playing.

Clamp or apply pressure as noted in the previous steps to ensure good glue adhesion. Once you have the four component assemblies complete, you are all set.

You can elect to connect the pieces with glue or nails, but we recommend leaving them separate so it is easier to move the game if you want to play it in a different location. The lane supports should be placed at the beginning and near the end of the lane as defined in the picture. Before the electrical components of the game can be attached, there are several holes that need to be drilled for the sensors and LEDs.

We elected to drill these holes after the frame subassemblies were in tack, but you could complete this step prior to the frame assembly if you prefer. Starting with the template for the LED's, align the template with the end of the lane and drill holes as follows. Similarly for the photoresistors, print and align the attached template to the top rear of the pin counter unit. It's time to take a little break from the frame to focus on the electrical portion of this project, beginning with the circuit wiring.

Since photos of elaborate wiring can be a bit challenging to decipher, we have included a detailed fritzing diagram for the electrical configuration of this bowling game created using Tinkercad HERE.

Connect your components as shown in this diagram and upload the attached code to test your circuit and components. To test, activate the sensor shown in the far left of the diagram by rolling a ball in front of it. That photoresistor should sense that a ball has passed by it which will indicate to the game that the first frame has started.

Sensors that become uncovered will appear to the game as hit pins. Confirm that your circuit and components are working properly before attaching them to the frame in the next step. If your game isn't working as expected, here is a quick troubleshooting tip to help you ensure all the sensors are working properly and are picking up enough light:. Please feel free to ask questions in the comments if you run into any trouble getting your game to function. The specific location of the electrical components can vary depending on the length of your jumper wires provided that the wiring in the fritzing diagram in the previous step is preserved.

The instructions below explain how and where the electrical components were mounted in this game but if you have a different stylistic preference, feel free to make modifications here. Begin by gluing the pin-reated components into the frame.



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